Player statistics
6 termsTeam roles
6 termsMatch format & rules
7 termsEconomy & rounds
6 termsUtility & weapons
4 termsIn-round situations
4 termsRanked & matchmaking
3 termsTournament structure
4 termsBetting terminology
12 termsAnalysis & review
2 termsWhy does CS2 have its own vocabulary?
Counter-Strike picked up its working vocabulary across 25 years of competition — some terms come from early 1.6 pro play, some from CS:GO, and some are new to CS2's economy and format. A broadcaster saying "MAC-10 anti-eco into a 4-on-3 post-plant" packs a lot of meaning into seven words. This glossary translates every term we use in our match coverage, predictions and betting guides back to plain English, with enough context to make the concept stick.
The glossary is also structured as machine-readable DefinedTerm schema so search engines and AI assistants can cite individual definitions. When you ask Google or ChatGPT "what is KAST in CS2", the answer increasingly comes from pages structured this way.
How we wrote these definitions
Each entry starts with a 30–60 word direct answer — deliberately short enough to be quoted whole by AI systems — followed by a 200–400 word expansion with historical context, current usage, and typical benchmarks. Where a term has a measured threshold (e.g. "elite ADR is 90+"), we state the number so that bettors and fantasy players reading the entry get an immediate reference point. Every definition has been reviewed by at least one of our three credited editors; disagreements are logged on the corrections page.


